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Ice Mephit Ready to play? Build unlimited D&D characters Create Now These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20.


Ice Mephit Warrior DDO Compendium

Its innate spellcasting ability is Charisma. Regeneration. The ice mephit regains 1 hit point at the start of its turn. ACTIONS Multiattack. The ice mephit makes two attacks with its claws. Claws . Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. Frost Breath (Recharge 6).


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The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.


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Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. Frost Breath (Recharge 6). The mephit exhales a 15- foot cone of cold air.


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Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 ( 1d8) slashing damage on a failed save, or half as much damage on a successful one. False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard.


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Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. False Appearance.


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5e SRD Monsters MenuFavourites Add Ice Mephit to Favourites Ice Mephit Challenge 1/2 (100 XP), Small elemental , neutral evil HP21 (6d6) AC11 SPD30 ft., fly 30 ft. Ability Scores Skills Perception: +2, Stealth: +3 Senses Darkvision 60 ft., passive perception 12 Languages


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Ice Mephit Small elemental · Neutral Evil Armor Class: 11 hit Points: 21 (6d6) Speed: 30ft., fly 30ft. Str 7 Dex 13 Con 10 Wis 11 Int 9 Cha 12 Skills: Perception +2, Stealth +3 Damage Vulnerabilities: bludgeoning, fire Damage Immunities: cold, poison Condition Immunities: poisoned Senses: darkvision 60 ft., passive perception 12 Languages:


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When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.


DnD Fantasy Lab Ice Mephit

Frost Breath (Recharge 6). The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one. The monster { { page.meta.name }}, from the 5th edition (5e) SRD (System Reference Document).


Young Ice Mephit DDO Compendium

CHA 12 (+1) Skills Perception +2, Stealth +3 Damage Vulnerabilities Bludgeoning, Fire Damage Immunities Cold, Poison Condition Immunities Poisoned Senses Darkvision 60 ft., Passive Perception 12 Languages Aquan, Auran Challenge 1/2 (100 XP) Proficiency Bonus +2 Death Burst. When the mephit dies, it explodes in a burst of jagged ice.


Ice Mephit DDO Compendium

When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. False Appearance . While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.


DnD Fantasy Lab Ice Mephit

Ice Mephit - D&D 5e - Monstershuffler.com Community Creations Ice Mephit Ice Mephit Small Elemental, Typically Neutral Evil Armor Class 11 Hit Points 21 (6d6) Speed 30 ft, fly 30 ft STR 7 (-2) DEX 13 (+1) CON 10 (+0) INT 9 (-1) WIS 11 (+0) CHA 12 (+1) Skills Perception +2, Stealth +3 Damage Vulnerabilities bludgeoning, fire


DnD Fantasy Lab Ice Mephit

monsters Death Burst. When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute. Innate Spellcasting (1/Day). The mephit can innately cast dancing lights, requiring no material components.


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Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. Frost Breath (Recharge 6). The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a.


Ice Mephit DnD content

What Is a Mephit in DnD 5e? A mephit is a Small elemental that is a combination of two elements. They are described as Neutral Evil tricksters. Stat Block Instead of posting five different stat blocks, I would like to instead talk about what each mephit has in common and then give you a nifty table to chart the differences. See? I do love you.

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